6/24/2023 0 Comments Widelands ships![]() The number of wares a ship can load is 20 for all tribes, but that is too less: The barbarian port needs 21 wares, the Imperial one 19 and the Atlanteans' port 17 wares. That's it for now :) As always: Please comment! if the port space is blocked or in the near area are buildings that would be destroyed by the raise of the new port buildspace -> the soldiers can be sent out, to attack the militarysites that hold the presence over that area (including a port) - if those can be defeated: build the port, else: ship and wares lost? or shall it return?.if the port can be build without destroying player mapobjects, but just taking some land -> do it.My idea was, to give the chance to colonize a port buildspace in enemy territory - no matter whether there is a port, another building or just nothing. However I already thought about it some time ago and am sure I wrote it down in the wiki or the forum, but. In general, this counts to "etc." on the flow chart for me, meaning: additional feature that will be implemented after THIS feature works as it should - so we better open another bug report for it. ( #4) 2) What happens when a port place is occupied with a port already? I suggest that it should be possible to attack this port in some way, but not necessarily the other military buildings around it. The only downside i see in this implementation is, that there is the need, that the player can switch the ships direction while it is on the sea, to reach every part of the map. Sail in direction XYZ until you find land - only available for the directions that are away from current coast.Follow coast line to the right until you are back here or found a port build space.Follow coast line to the left until you are back here or found a port build space.The "sail to nearest port space in that direction" design would make things easier in first place, but would complicate it if there are some more port build spaces in a certain direction. To be honest I am not yet sure how the best way looks like. ( #4) 1) How detailed will the control of the player be? IIRC, s2 let the player choose from 8 directions and the ship would land on a new port place. I assume with the mentioned player commands during the expedition the player can control the direction the ship goes. So in general this depends on the vision range and the strategy how you guide your expedition. That way you would see more of the island or coast or whereever you are currently shipping along. In general the answer is no, BUT you of course might say "no" to colonizating a port space in the first place to continue the expedition. Does the player know if there is an enemy nearby the discovered port space? So this is low priority for now and will likely be an addon for later on. Especially because it needs the "control number of stationed soldiers in ports and headquarters" feature to make sense. But to be honest: I am not yet sure how to implement it. Jepp that's something I would like to have as well and that I plan to implement. Can the player select the number of soldiers for the expedition? In short: it is already limited - I don't have the numbers in front of me right now, but you can find the maximum value of wares that can be loaded in the conf file of the ships I assume with the mentioned player commands during the expedition the player can control the direction the ship goes.But personally I would like to avoid a dangerous place and prefer creating a small but working new economy before getting in contact with an enemy. That of course depends on the vision range. Does the player know if there is an enemy nearby the discovered port space?.Can the player select the number of soldiers for the expedition?īecause if the portspace is near an enemy it could be conquered while the ship with additonal material and troops is on it's way.And when the buildings are finished it will take some more time for the workers to arrive. I think when the port is finished and the request for building materials for further buildings is made it will take quite a some time till the ship comes back with thet materials. Will the capacity of the ships be limited that only the necessary wares for one port building can be loaded?.I think the chart shows a good way how expeditions need to work.
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